#include "character.h"
#include "world.h"
#include "object.h"
#include "skinnedmeshshape.h"
#include <ISceneNode.h>
#include <ISkinnedMesh.h>
#include <IAnimatedMeshSceneNode.h>
#include <btBoxShape.h>
#include <btRigidBody.h>
#include <btAxisSweep3.h>
#include <btCollisionAlgorithm.h>
#include <btCollisionDispatcher.h>
#include <btOverlappingPairCache.h>
#include <btDiscreteDynamicsWorld.h>
#include <btConvexTriangleMeshShape.h>