Box | Object subclass for boxes (primitive) |
Camera | Camera helper |
Capsule | Object subclass for Capsule |
Character | Character controller |
Game | The core class of TFK:GE |
Game::State | The main entry point to TFK:GE |
Mesh | Object subclass for static meshes |
Object | Base class for all physics-enabled game objects |
Player | Special Character that reacts to key events |
SharedMesh | Object subclass for meshes |
Sphere | Object subclass for spheres (primitive) |
World | Physics wrapper |