

Public Member Functions | |
| Player (Object *object, World *world) | |
| ctor | |
| virtual void | update (btScalar dt) |
| Update the position of the player. | |
| virtual bool | event (const irr::SEvent &e) |
| Set movement direction based on key event. | |
This class is meant for a special kind of character : the player. NPC will use directly the Character class and be managed by the AI.
| void Player::update | ( | btScalar | dt | ) | [virtual] |
Update the position of the player.
This function relies of Character for all the updating but alos changes the position of the audio listener.
Reimplemented from Character.
References Game::getAudioManager(), Object::getCenterOfMassPosition(), Game::instance(), and Character::update().
1.5.5