Backward enum value (defined in Character) | Character | |
canJump() const | Character | |
Character(Object *object, World *world) | Character | |
Direction enum name (defined in Character) | Character | |
DirectionCount enum value (defined in Character) | Character | |
event(const irr::SEvent &e) | Player | [virtual] |
fall(const btCollisionWorld *w, btScalar dt, const btVector3 &down) (defined in Character) | Character | [protected] |
Forward enum value (defined in Character) | Character | |
jump() | Character | |
Jump enum value (defined in Character) | Character | |
Left enum value (defined in Character) | Character | |
m_collisionObject (defined in Character) | Character | [protected] |
m_currentPosition (defined in Character) | Character | [protected] |
m_directions (defined in Character) | Character | [protected] |
m_dispatcher (defined in Character) | Character | [protected] |
m_fallSpeed (defined in Character) | Character | [protected] |
m_halfHeight (defined in Character) | Character | [protected] |
m_height (defined in Character) | Character | [protected] |
m_jumpSpeed (defined in Character) | Character | [protected] |
m_maxJumpHeight (defined in Character) | Character | [protected] |
m_object (defined in Character) | Character | [protected] |
m_onGround (defined in Character) | Character | [protected] |
m_pairCache (defined in Character) | Character | [protected] |
m_shape (defined in Character) | Character | [protected] |
m_stepHeight (defined in Character) | Character | [protected] |
m_targetPosition (defined in Character) | Character | [protected] |
m_touchingContact (defined in Character) | Character | [protected] |
m_touchingNormal (defined in Character) | Character | [protected] |
m_turnAngle (defined in Character) | Character | [protected] |
m_walkVelocity (defined in Character) | Character | [protected] |
m_width (defined in Character) | Character | [protected] |
m_world (defined in Character) | Character | [protected] |
move(int direction) | Character | [virtual] |
onGround() const | Character | |
Player(Object *object, World *world) | Player | |
recoverFromPenetration(const btCollisionWorld *collisionWorld) (defined in Character) | Character | [protected] |
Right enum value (defined in Character) | Character | |
setFallSpeed(btScalar fallSpeed) | Character | |
setJumpSpeed(btScalar jumpSpeed) | Character | |
setMaxJumpHeight(btScalar maxJumpHeight) | Character | |
stepDown(const btCollisionWorld *collisionWorld, btScalar dt) (defined in Character) | Character | [protected] |
stepForwardAndStrafe(const btCollisionWorld *collisionWorld, const btVector3 &walkMove) (defined in Character) | Character | [protected] |
stepUp(const btCollisionWorld *collisionWorld) (defined in Character) | Character | [protected] |
update(btScalar dt) | Player | [virtual] |
updateTargetPositionBasedOnCollision(const btVector3 &hit_normal, btScalar tangentMag=btScalar(0.0), btScalar normalMag=btScalar(1.0)) (defined in Character) | Character | [protected] |
~Character() | Character | [virtual] |