

Public Member Functions | |
| Mesh (irr::scene::IMesh *mesh, irr::scene::ISceneNode *node, btScalar mass, bool concave=false) | |
| ctor | |
| Mesh (irr::scene::IMeshBuffer *meshbuffer, irr::scene::ISceneNode *node, btScalar mass, bool concave=false) | |
| ctor | |
This class, contrary to SharedMesh, performs a deep copy of the mesh data which has the following side effects :
It is however useful in some case when some object (eg terrain) don't use a mesh internally but can generate one on demand.
| Mesh::Mesh | ( | irr::scene::IMesh * | mesh, | |
| irr::scene::ISceneNode * | node, | |||
| btScalar | mass, | |||
| bool | concave = false | |||
| ) |
ctor
| mesh | Mesh data | |
| node | Attached scene node | |
| mass | Mass of the object | |
| concave | whether to create a concave shape |
Concave shapes should never be used for (even potentially) moving objects.
References Object::init().
| Mesh::Mesh | ( | irr::scene::IMeshBuffer * | meshbuffer, | |
| irr::scene::ISceneNode * | node, | |||
| btScalar | mass, | |||
| bool | concave = false | |||
| ) |
ctor
| meshbuffer | Mesh data | |
| node | Attached scene node | |
| mass | Mass of the object | |
| concave | whether to create a concave shape |
Concave shapes should never be used for (even potentially) moving objects.
References Object::init().
1.5.5