#include "mesh.h"
#include <IMesh.h>
#include <ISceneNode.h>
#include <IMeshBuffer.h>
#include <btTriangleMesh.h>
#include <btBvhTriangleMeshShape.h>
#include <btConvexTriangleMeshShape.h>
Functions | |
void | load (btTriangleMesh *m, irr::scene::IMeshBuffer *mb, irr::core::vector3df scaling) |