Mesh Member List
This is the complete list of members for
Mesh, including all inherited members.
| collision(Object *obj, btPersistentManifold *manifold, float scale) | Object | [protected, virtual] |
| getBody() const | Object | |
| getCenterOfMassPosition() const | Object | |
| getNode() const | Object | |
| init(btCollisionShape *shape, btScalar mass) | Object | [protected, virtual] |
| Mesh(irr::scene::IMesh *mesh, irr::scene::ISceneNode *node, btScalar mass, bool concave=false) | Mesh | |
| Mesh(irr::scene::IMeshBuffer *meshbuffer, irr::scene::ISceneNode *node, btScalar mass, bool concave=false) | Mesh | |
| Object(irr::scene::ISceneNode *node) | Object | |
| setOpposedRotation(bool y) (defined in Object) | Object | |
| startFrame() | Object | [protected, virtual] |
| update() | Object | [virtual] |
| ~Object() | Object | [virtual] |