| Camera(irr::scene::ICameraSceneNode *camera, Object *target, World *world) | Camera | |
| event(const irr::SEvent &e) | Camera | [virtual] |
| getDirection() const | Camera | |
| getNode() const | Camera | |
| getPitch() const | Camera | |
| getYaw() const | Camera | |
| update() | Camera | [virtual] |
1.5.5