Character Member List

This is the complete list of members for Character, including all inherited members.

Backward enum value (defined in Character)Character
canJump() const Character
Character(Object *object, World *world)Character
Direction enum name (defined in Character)Character
DirectionCount enum value (defined in Character)Character
fall(const btCollisionWorld *w, btScalar dt, const btVector3 &down) (defined in Character)Character [protected]
Forward enum value (defined in Character)Character
jump()Character
Jump enum value (defined in Character)Character
Left enum value (defined in Character)Character
m_collisionObject (defined in Character)Character [protected]
m_currentPosition (defined in Character)Character [protected]
m_directions (defined in Character)Character [protected]
m_dispatcher (defined in Character)Character [protected]
m_fallSpeed (defined in Character)Character [protected]
m_halfHeight (defined in Character)Character [protected]
m_height (defined in Character)Character [protected]
m_jumpSpeed (defined in Character)Character [protected]
m_maxJumpHeight (defined in Character)Character [protected]
m_object (defined in Character)Character [protected]
m_onGround (defined in Character)Character [protected]
m_pairCache (defined in Character)Character [protected]
m_shape (defined in Character)Character [protected]
m_stepHeight (defined in Character)Character [protected]
m_targetPosition (defined in Character)Character [protected]
m_touchingContact (defined in Character)Character [protected]
m_touchingNormal (defined in Character)Character [protected]
m_turnAngle (defined in Character)Character [protected]
m_walkVelocity (defined in Character)Character [protected]
m_width (defined in Character)Character [protected]
m_world (defined in Character)Character [protected]
move(int direction)Character [virtual]
onGround() const Character
recoverFromPenetration(const btCollisionWorld *collisionWorld) (defined in Character)Character [protected]
Right enum value (defined in Character)Character
setFallSpeed(btScalar fallSpeed)Character
setJumpSpeed(btScalar jumpSpeed)Character
setMaxJumpHeight(btScalar maxJumpHeight)Character
stepDown(const btCollisionWorld *collisionWorld, btScalar dt) (defined in Character)Character [protected]
stepForwardAndStrafe(const btCollisionWorld *collisionWorld, const btVector3 &walkMove) (defined in Character)Character [protected]
stepUp(const btCollisionWorld *collisionWorld) (defined in Character)Character [protected]
update(btScalar dt)Character [virtual]
updateTargetPositionBasedOnCollision(const btVector3 &hit_normal, btScalar tangentMag=btScalar(0.0), btScalar normalMag=btScalar(1.0)) (defined in Character)Character [protected]
~Character()Character [virtual]


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