Game() | Game | |
getAudioManager() const | Game | |
getDevice() const | Game | |
getState() const | Game | |
getWorld() const | Game | |
init(int argc, char **argv) | Game | |
instance() | Game | [static] |
OnEvent(const irr::SEvent &e) | Game | [virtual] |
run() | Game | |
setState(State *s) | Game | |
~Game() | Game | [virtual] |