Game::State Member List

This is the complete list of members for Game::State, including all inherited members.

changeState(State *s)Game::State
enter()=0Game::State [pure virtual]
event(const irr::SEvent &event)=0Game::State [pure virtual]
leave()=0Game::State [pure virtual]
update(Game *g, irr::f32 dt)=0Game::State [pure virtual]
~State() (defined in Game::State)Game::State [inline, virtual]


Generated on Sat Jul 26 13:58:39 2008 for TFK:GE by  doxygen 1.5.5