| addObject(Object *o) | World | |
| bulletToIrr(const btTransform &t, irr::core::matrix4 &m) | World | [static] |
| debug() | World | |
| getDevice() const | World | |
| getDynamicsWorld() const | World | |
| irrToBullet(const irr::core::matrix4 &m, btTransform &t) | World | [static] |
| quaternionToEuler(const btQuaternion &q, btVector3 &e) | World | [static] |
| raycast(const btVector3 &org, btVector3 &dst, btVector3 &ort, btCollisionObject *o=0) | World | |
| raycast(const irr::core::vector3df &org, irr::core::vector3df &dst, irr::core::vector3df &ort, btCollisionObject *o=0) | World | |
| removeObject(Object *o) | World | |
| update(irr::f32 dt) | World | |
| World(irr::IrrlichtDevice *d) | World | |
| ~World() | World |
1.5.5