addObject(Object *o) | World | |
bulletToIrr(const btTransform &t, irr::core::matrix4 &m) | World | [static] |
debug() | World | |
getDevice() const | World | |
getDynamicsWorld() const | World | |
irrToBullet(const irr::core::matrix4 &m, btTransform &t) | World | [static] |
quaternionToEuler(const btQuaternion &q, btVector3 &e) | World | [static] |
raycast(const btVector3 &org, btVector3 &dst, btVector3 &ort, btCollisionObject *o=0) | World | |
raycast(const irr::core::vector3df &org, irr::core::vector3df &dst, irr::core::vector3df &ort, btCollisionObject *o=0) | World | |
removeObject(Object *o) | World | |
update(irr::f32 dt) | World | |
World(irr::IrrlichtDevice *d) | World | |
~World() | World |