Capsule(btScalar radius, btScalar height, irr::scene::ISceneNode *node, btScalar mass) | Capsule | |
collision(Object *obj, btPersistentManifold *manifold, float scale) | Object | [protected, virtual] |
getBody() const | Object | |
getCenterOfMassPosition() const | Object | |
getNode() const | Object | |
init(btCollisionShape *shape, btScalar mass) | Object | [protected, virtual] |
Object(irr::scene::ISceneNode *node) | Object | |
setOpposedRotation(bool y) (defined in Object) | Object | |
startFrame() | Object | [protected, virtual] |
update() | Object | [virtual] |
~Object() | Object | [virtual] |