| collision(Object *obj, btPersistentManifold *manifold, float scale) | Object | [protected, virtual] |
| getBody() const | Object | |
| getCenterOfMassPosition() const | Object | |
| getNode() const | Object | |
| init(btCollisionShape *shape, btScalar mass) | Object | [protected, virtual] |
| Object(irr::scene::ISceneNode *node) | Object | |
| setOpposedRotation(bool y) (defined in Object) | Object | |
| startFrame() | Object | [protected, virtual] |
| update() | Object | [virtual] |
| World (defined in Object) | Object | [friend] |
| ~Object() | Object | [virtual] |
1.5.5