Name |
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site |
Christian Clavet,
Project lead, Game/Level designer,
Level modeler,
Programmer (C++ Irrlicht)
Student at Ubisoft Campus / Dawson college
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http://www.clavet.org |
FullMetalCoder
(Luc Bruant),
Lead Engine programmer |
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David Torres,
Character artist and animator
Character rigger,
Technical concept artist
Developer at Caurium (spain) |
|
Caurium.com (spanish) |
Chris Mash,
AI engine lead and developper (IRRai engine)
Developer at Sony UK (Europe) |
|
irrAI Webpage |
Charlie Bicho,
Concept artist
Student at Ubisoft Campus / Dawson college |
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Marc-André Belleau
Concept coloring/texturing artist
Student at Ubisoft Campus / Dawson college |
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We're still looking for developers in different areas for completing our team for this project:
Programming:
- C++ Programmers (Game engine) (IRRlicht)
- C++ Programmers (Dev Tools - Level editor) (IRRlicht)
- C++ Programmers (Porting: Linux, Macintosh)
- C++ Programmers (Debugging and code cleanup)
Visual:
- Character animators / riggers
- Assistant modelers
Audio:
- Music artist
- SFX (Sound Effect Artist)
Please contact us via the forum, or via EMAIL
The project is in now in Pre-Alpha (Pre-Production).
- Player camera FPS system is mostly completed. Example given as source and binary
- Level editor is started, basic functionnalities are working
- Guardian warrior model mostly completed. Still need to be animated and rigged.
- Need to create a prototype for the first level
Next phase: (Alpha 1)
- Level modeling & design for the Gizea Plateau, Egypt (Pyramid, Sphinx, ruins, etc)
- Interior modeling (tunnels, underground temple, the portal)
-
Creating ingame models (Digger robots, fences, vehicles(static))
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